Main Page
Related Pages
Classes
Files
S
earch for
File List
File Members
All
Functions
Variables
Typedefs
Enumerations
Enumerator
Defines
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
Here is a list of all file members with links to the files they belong to:
- s -
SAMPLE_BOMB_BOUNCE :
CSound.h
SAMPLE_BOMB_DROP :
CSound.h
SAMPLE_BOMBER_DEATH :
CSound.h
SAMPLE_BOMBER_LOSE_ITEM :
CSound.h
SAMPLE_BOMBER_PUNCH :
CSound.h
SAMPLE_BOMBER_THROW :
CSound.h
SAMPLE_BREAK_1 :
CSound.h
SAMPLE_BREAK_2 :
CSound.h
SAMPLE_DRAW_GAME :
CSound.h
SAMPLE_EXPLOSION_01_1 :
CSound.h
SAMPLE_EXPLOSION_01_2 :
CSound.h
SAMPLE_EXPLOSION_02_1 :
CSound.h
SAMPLE_EXPLOSION_02_2 :
CSound.h
SAMPLE_EXPLOSION_03_1 :
CSound.h
SAMPLE_EXPLOSION_03_2 :
CSound.h
SAMPLE_EXPLOSION_04_1 :
CSound.h
SAMPLE_EXPLOSION_04_2 :
CSound.h
SAMPLE_EXPLOSION_05_1 :
CSound.h
SAMPLE_EXPLOSION_05_2 :
CSound.h
SAMPLE_EXPLOSION_06_1 :
CSound.h
SAMPLE_EXPLOSION_06_2 :
CSound.h
SAMPLE_EXPLOSION_07_1 :
CSound.h
SAMPLE_EXPLOSION_07_2 :
CSound.h
SAMPLE_EXPLOSION_08_1 :
CSound.h
SAMPLE_EXPLOSION_08_2 :
CSound.h
SAMPLE_EXPLOSION_09_1 :
CSound.h
SAMPLE_EXPLOSION_09_2 :
CSound.h
SAMPLE_EXPLOSION_10_1 :
CSound.h
SAMPLE_EXPLOSION_10_2 :
CSound.h
SAMPLE_HURRY :
CSound.h
SAMPLE_ITEM_FUMES :
CSound.h
SAMPLE_MENU_BEEP :
CSound.h
SAMPLE_MENU_ERROR :
CSound.h
SAMPLE_MENU_NEXT :
CSound.h
SAMPLE_MENU_PREVIOUS :
CSound.h
SAMPLE_PAUSE :
CSound.h
SAMPLE_PICK_ITEM_1 :
CSound.h
SAMPLE_PICK_ITEM_2 :
CSound.h
SAMPLE_RING_DING :
CSound.h
SAMPLE_SICK_1 :
CSound.h
SAMPLE_SICK_2 :
CSound.h
SAMPLE_SICK_3 :
CSound.h
SAMPLE_VICTORY :
CSound.h
SAMPLE_WALL_CLAP_1 :
CSound.h
SAMPLE_WALL_CLAP_2 :
CSound.h
SAMPLE_WINNER :
CSound.h
SCORE_INITIAL_POSITION_X :
CBoard.cpp
SCORE_INITIAL_POSITION_Y :
CBoard.cpp
SCORE_NEXT_X_OFFSET :
CBoard.cpp
SCOREBOARD_SPRITE :
CWinner.cpp
SCOREBOARD_TITLE_POSITION_X :
CWinner.cpp
SCOREBOARD_TITLE_POSITION_Y :
CWinner.cpp
SCREEN_TITLE_POSITION_Y :
CControls.cpp
SCREEN_TITLE_STRING :
CControls.cpp
SHADOW_ABS_OFFSET_X :
CFont.cpp
SHADOW_ABS_OFFSET_Y :
CFont.cpp
SHADOW_PRIORITY :
CFont.cpp
SHADOWDIRECTION_DOWN :
CFont.h
SHADOWDIRECTION_DOWNLEFT :
CFont.h
SHADOWDIRECTION_DOWNRIGHT :
CFont.h
SHADOWDIRECTION_LEFT :
CFont.h
SHADOWDIRECTION_RIGHT :
CFont.h
SHADOWDIRECTION_UP :
CFont.h
SHADOWDIRECTION_UPLEFT :
CFont.h
SHADOWDIRECTION_UPRIGHT :
CFont.h
SICK_COLIC :
CBomber.h
SICK_CONSTIPATED :
CBomber.h
SICK_FAST :
CBomber.h
SICK_FLAMEPROOF :
CBomber.h
SICK_INERTIA :
CBomber.h
SICK_INVERTION :
CBomber.h
SICK_INVISIBILITY :
CBomber.h
SICK_LONGBOMB :
CBomber.h
SICK_NOTSICK :
CBomber.h
SICK_SHORTBOMB :
CBomber.h
SICK_SLOW :
CBomber.h
SICK_SMALLFLAME :
CBomber.h
SICK_SPRITE_ROW_FULL :
CBomber.cpp
SICK_SPRITE_ROW_SHADOW :
CBomber.cpp
SizeofResource() :
winreplace.cpp
,
winreplace.h
Sleep :
winreplace.h
SMALLFUME_SPRITE0 :
CDrawGame.cpp
SMALLFUME_SPRITE1 :
CDrawGame.cpp
Snapshot :
CMatch.cpp
SOCKADDR :
winreplace.h
SOCKADDR_IN :
winreplace.h
SOCKET :
winreplace.h
SOCKET_ERROR :
winreplace.h
SOFT_WALL_NEAR_MAX_DEPTH :
CAiArena.cpp
SONG_CONTROLS_MUSIC :
CSound.h
SONG_MATCH_MUSIC_1_FAST :
CSound.h
SONG_MATCH_MUSIC_1_NORMAL :
CSound.h
SONG_MENU_MUSIC :
CSound.h
SONG_NONE :
CSound.h
SONG_TITLE_MUSIC :
CSound.h
SPACE_X_FROM_MENU_ITEM_TO_CURSOR_HAND :
CControls.cpp
,
CTitle.cpp
SPACE_X_FROM_MENU_ITEM_TO_VALUE :
CControls.cpp
SPACE_Y_BETWEEN_MENU_ITEMS :
CTitle.cpp
,
CControls.cpp
SPACE_Y_FROM_MENU_ITEM_TO_CURSOR_HAND :
CControls.cpp
SPECIAL_CHAR_OFFSET_BEGIN :
CFont.cpp
SPEED_BOMBMOVE :
CBomb.cpp
SPEED_FAST :
CBomber.cpp
SPEED_INC :
CBomber.cpp
SPEED_NORMAL :
CBomber.cpp
SPEED_SLOW :
CBomber.cpp
SPRITE_BOARD_BACKGROUND :
CBoard.cpp
SPRITE_BOMB0 :
CItem.cpp
SPRITE_BOMB1 :
CItem.cpp
SPRITE_CURSOR_HAND :
CControls.cpp
SPRITE_DASH :
CBoard.cpp
SPRITE_FLAME0 :
CItem.cpp
SPRITE_FLAME1 :
CItem.cpp
SPRITE_KICK0 :
CItem.cpp
SPRITE_KICK1 :
CItem.cpp
SPRITE_LAYER_ABOVE_FRAME :
CMenuYesNo.cpp
SPRITE_LAYER_FRAME :
CMenuYesNo.cpp
SPRITE_PUNCH0 :
CItem.cpp
SPRITE_PUNCH1 :
CItem.cpp
SPRITE_REMOTE0 :
CItem.cpp
SPRITE_REMOTE1 :
CItem.cpp
SPRITE_ROLLER0 :
CItem.cpp
SPRITE_ROLLER1 :
CItem.cpp
SPRITE_SEMICOLON :
CBoard.cpp
SPRITE_SKULL0 :
CItem.cpp
SPRITE_SKULL1 :
CItem.cpp
SPRITE_TABLE_CURSOR_HAND :
CControls.cpp
SPRITE_THROW0 :
CItem.cpp
SPRITE_THROW1 :
CItem.cpp
SPRITE_WALLHARD :
CWall.cpp
SPRITE_WALLSOFT :
CWall.cpp
START_UP_GAME_MODE :
CGame.cpp
STATE0 :
CExplosion.cpp
STATE1 :
CExplosion.cpp
STATE2 :
CExplosion.cpp
STATE3 :
CExplosion.cpp
SW_SHOW :
winreplace.h
SYSTEM_BREAK :
CMainInput.h
SYSTEM_PAUSE :
CMainInput.h
Generated on Sat Oct 18 12:26:49 2008 for Bombermaaan by
1.5.5
Visit the
Bombermaaan project page