#include "STDAFX.H"
#include "CFont.h"
#include "CDisplay.h"
Defines | |
#define | MAX_STRING_LENGTH 2048 |
Maximum length for a string to draw. | |
#define | CHAR_COUNT_PER_FONTCOLOR 46 |
Number of characters per font color in the font sprite table. | |
#define | CHAR_WIDTH 10 |
Size (in pixels) of one character. | |
#define | CHAR_HEIGHT 10 |
#define | CHAR_SPACE 1 |
Space (in pixels) between two chars when drawing a string. | |
#define | FONT_SPRITETABLE 28 |
Sprite layer for the font. | |
#define | LETTERS_CHAR_OFFSET_BEGIN 0 |
Beginning character offset for letters. | |
#define | NUMBERS_CHAR_OFFSET_BEGIN 26 |
Beginning character offset for numbers. | |
#define | SPECIAL_CHAR_OFFSET_BEGIN 36 |
Beginning character offset for special characters. | |
#define | MINUS_CHAR_OFFSET 0 |
Char offset for '-' from special characters begin offset. | |
#define | PLUS_CHAR_OFFSET 1 |
Char offset for '+' from special characters begin offset. | |
#define | PERIOD_CHAR_OFFSET 2 |
Char offset for '.' from special characters begin offset. | |
#define | COLON_CHAR_OFFSET 3 |
Char offset for ':' from special characters begin offset. | |
#define | EXCLAMATION_CHAR_OFFSET 4 |
Char offset for '!' from special characters begin offset. | |
#define | INTERROGATIVE_CHAR_OFFSET 5 |
Char offset for '?' from special characters begin offset. | |
#define | COMMA_CHAR_OFFSET 6 |
Char offset for ',' from special characters begin offset. | |
#define | LEFTPARENTHESIS_CHAR_OFFSET 7 |
Char offset for '(' from special characters begin offset. | |
#define | RIGHTPARENTHESIS_CHAR_OFFSET 8 |
Char offset for ')' from special characters begin offset. | |
#define | AT_CHAR_OFFSET 9 |
Char offset for '@' from special characters begin offset. | |
#define | TEXT_PRIORITY 1 |
Priority for the text in the sprite layer. | |
#define | SHADOW_PRIORITY 0 |
Priority for the text shadow in the sprite layer. | |
#define | SHADOW_ABS_OFFSET_X 2 |
ABSOLUTE offset to apply to text position in order to get. | |
#define | SHADOW_ABS_OFFSET_Y 2 |
the shadow position. Sign depends on shadow direction. |
#define AT_CHAR_OFFSET 9 |
Char offset for '@' from special characters begin offset.
#define CHAR_COUNT_PER_FONTCOLOR 46 |
Number of characters per font color in the font sprite table.
#define CHAR_HEIGHT 10 |
#define CHAR_SPACE 1 |
Space (in pixels) between two chars when drawing a string.
#define CHAR_WIDTH 10 |
Size (in pixels) of one character.
#define COLON_CHAR_OFFSET 3 |
Char offset for ':' from special characters begin offset.
#define COMMA_CHAR_OFFSET 6 |
Char offset for ',' from special characters begin offset.
#define EXCLAMATION_CHAR_OFFSET 4 |
Char offset for '!' from special characters begin offset.
#define FONT_SPRITETABLE 28 |
Sprite layer for the font.
#define INTERROGATIVE_CHAR_OFFSET 5 |
Char offset for '?' from special characters begin offset.
#define LEFTPARENTHESIS_CHAR_OFFSET 7 |
Char offset for '(' from special characters begin offset.
#define LETTERS_CHAR_OFFSET_BEGIN 0 |
Beginning character offset for letters.
#define MAX_STRING_LENGTH 2048 |
Maximum length for a string to draw.
#define MINUS_CHAR_OFFSET 0 |
Char offset for '-' from special characters begin offset.
#define NUMBERS_CHAR_OFFSET_BEGIN 26 |
Beginning character offset for numbers.
#define PERIOD_CHAR_OFFSET 2 |
Char offset for '.' from special characters begin offset.
#define PLUS_CHAR_OFFSET 1 |
Char offset for '+' from special characters begin offset.
#define RIGHTPARENTHESIS_CHAR_OFFSET 8 |
Char offset for ')' from special characters begin offset.
#define SHADOW_ABS_OFFSET_X 2 |
ABSOLUTE offset to apply to text position in order to get.
#define SHADOW_ABS_OFFSET_Y 2 |
the shadow position. Sign depends on shadow direction.
#define SHADOW_PRIORITY 0 |
Priority for the text shadow in the sprite layer.
#define SPECIAL_CHAR_OFFSET_BEGIN 36 |
Beginning character offset for special characters.
#define TEXT_PRIORITY 1 |
Priority for the text in the sprite layer.