CExplosion.cpp File Reference

Explosions. More...

#include "STDAFX.H"
#include "CExplosion.h"
#include "CArena.h"
#include "CWall.h"
#include "CItem.h"
#include "CBomb.h"
#include "CBomber.h"
#include "CDisplay.h"
#include "CArenaSnapshot.h"

Include dependency graph for CExplosion.cpp:


Defines

#define EXPLOSION_SPRITELAYER   30
#define STATE0   0
#define STATE1   1
#define STATE2   2
#define STATE3   3
#define ANIM_LONGER   1
#define ANIM_STATETIME1   ANIM_LONGER * 0.060f
#define ANIM_STATETIME2   ANIM_LONGER * 0.130f
#define ANIM_STATETIME3   ANIM_LONGER * 0.210f
#define ANIM_STATETIME4   ANIM_LONGER * 0.280f
#define ANIM_STATETIME5   ANIM_LONGER * 0.340f
#define ANIM_STATETIME6   ANIM_LONGER * 0.400f
#define FLAME_VERT   0
#define FLAME_HORIZ   4
#define FLAME_VERTUP   8
#define FLAME_HORIZLEFT   12
#define FLAME_VERTDOWN   16
#define FLAME_HORIZRIGHT   20
#define FLAME_CENTER   24
#define ARENA_FLAME_SPRITETABLE   2

Detailed Description

Explosions.


Define Documentation

#define ANIM_LONGER   1

#define ANIM_STATETIME1   ANIM_LONGER * 0.060f

#define ANIM_STATETIME2   ANIM_LONGER * 0.130f

#define ANIM_STATETIME3   ANIM_LONGER * 0.210f

#define ANIM_STATETIME4   ANIM_LONGER * 0.280f

#define ANIM_STATETIME5   ANIM_LONGER * 0.340f

#define ANIM_STATETIME6   ANIM_LONGER * 0.400f

#define ARENA_FLAME_SPRITETABLE   2

#define EXPLOSION_SPRITELAYER   30

#define FLAME_CENTER   24

#define FLAME_HORIZ   4

#define FLAME_HORIZLEFT   12

#define FLAME_HORIZRIGHT   20

#define FLAME_VERT   0

#define FLAME_VERTDOWN   16

#define FLAME_VERTUP   8

#define STATE0   0

#define STATE1   1

#define STATE2   2

#define STATE3   3


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