#include "STDAFX.H"
#include "CExplosion.h"
#include "CArena.h"
#include "CWall.h"
#include "CItem.h"
#include "CBomb.h"
#include "CBomber.h"
#include "CDisplay.h"
#include "CArenaSnapshot.h"
Defines | |
#define | EXPLOSION_SPRITELAYER 30 |
#define | STATE0 0 |
#define | STATE1 1 |
#define | STATE2 2 |
#define | STATE3 3 |
#define | ANIM_LONGER 1 |
#define | ANIM_STATETIME1 ANIM_LONGER * 0.060f |
#define | ANIM_STATETIME2 ANIM_LONGER * 0.130f |
#define | ANIM_STATETIME3 ANIM_LONGER * 0.210f |
#define | ANIM_STATETIME4 ANIM_LONGER * 0.280f |
#define | ANIM_STATETIME5 ANIM_LONGER * 0.340f |
#define | ANIM_STATETIME6 ANIM_LONGER * 0.400f |
#define | FLAME_VERT 0 |
#define | FLAME_HORIZ 4 |
#define | FLAME_VERTUP 8 |
#define | FLAME_HORIZLEFT 12 |
#define | FLAME_VERTDOWN 16 |
#define | FLAME_HORIZRIGHT 20 |
#define | FLAME_CENTER 24 |
#define | ARENA_FLAME_SPRITETABLE 2 |
#define ANIM_LONGER 1 |
#define ANIM_STATETIME1 ANIM_LONGER * 0.060f |
#define ANIM_STATETIME2 ANIM_LONGER * 0.130f |
#define ANIM_STATETIME3 ANIM_LONGER * 0.210f |
#define ANIM_STATETIME4 ANIM_LONGER * 0.280f |
#define ANIM_STATETIME5 ANIM_LONGER * 0.340f |
#define ANIM_STATETIME6 ANIM_LONGER * 0.400f |
#define ARENA_FLAME_SPRITETABLE 2 |
#define EXPLOSION_SPRITELAYER 30 |
#define FLAME_CENTER 24 |
#define FLAME_HORIZ 4 |
#define FLAME_HORIZLEFT 12 |
#define FLAME_HORIZRIGHT 20 |
#define FLAME_VERT 0 |
#define FLAME_VERTDOWN 16 |
#define FLAME_VERTUP 8 |
#define STATE0 0 |
#define STATE1 1 |
#define STATE2 2 |
#define STATE3 3 |