#include "CElement.h"
#include "CBomberMove.h"
#include "CBomb.h"
#include "CItem.h"
Classes | |
struct | SBomberSpriteTable |
Describes a sprite table with bomber sprites inside. More... | |
class | CBomber |
An element in the arena which represents a bomber. More... | |
Enumerations | |
enum | EBomberAction { BOMBERACTION_NONE, BOMBERACTION_ACTION1, BOMBERACTION_ACTION2 } |
Describes a bomber action command. More... | |
enum | EBomberState { BOMBERSTATE_WALK, BOMBERSTATE_WALK_HOLD, BOMBERSTATE_DEATH, BOMBERSTATE_LIFT, BOMBERSTATE_THROW, BOMBERSTATE_PUNCH, BOMBERSTATE_STUNT, MAX_NUMBER_OF_STATES } |
Describes the state of a bomber : what is he doing? what is happening to him? More... | |
enum | EDead { DEAD_ALIVE, DEAD_DYING, DEAD_DEAD } |
Describes the dead state of the bomber. More... | |
enum | ESick { SICK_NOTSICK = -1, SICK_INVERTION = 0, SICK_SMALLFLAME, SICK_CONSTIPATED, SICK_COLIC, SICK_SLOW, SICK_FAST, SICK_INERTIA, SICK_LONGBOMB, SICK_SHORTBOMB, SICK_INVISIBILITY, SICK_FLAMEPROOF, NUMBER_SICKNESSES } |
Describes a sickness. More... |
enum EBomberAction |
enum EBomberState |
Describes the state of a bomber : what is he doing? what is happening to him?
enum EDead |
enum ESick |
Describes a sickness.