#include "STDAFX.H"
#include "CBoard.h"
#include "CClock.h"
#include "CDisplay.h"
#include "COptions.h"
#include "CScores.h"
#include "CArena.h"
#include "CTimer.h"
#define ANIMCLOCKBOTTOM_FAST 0.045f |
#define ANIMCLOCKBOTTOM_NORMAL 0.090f |
#define ANIMCLOCKBOTTOM_SPRITE0 0 |
#define ANIMCLOCKBOTTOM_SPRITE1 1 |
#define ANIMCLOCKBOTTOM_SPRITE2 2 |
#define ANIMCLOCKBOTTOM_SPRITE3 3 |
#define ANIMCLOCKBOTTOM_SPRITE4 4 |
#define ANIMCLOCKBOTTOM_SPRITE5 5 |
#define ANIMCLOCKBOTTOM_SPRITE6 6 |
#define ANIMCLOCKBOTTOM_SPRITE7 7 |
#define ANIMCLOCKTOP_SPRITE0 0 |
#define ANIMCLOCKTOP_SPRITE1 1 |
#define ANIMCLOCKTOP_TIME 0.040f |
#define BOARD_BACKGROUND_POSITION_X 0 |
#define BOARD_BACKGROUND_POSITION_Y 0 |
#define BOARD_BACKGROUND_PRIORITY 0 |
#define BOARD_BACKGROUND_SPRITETABLE 9 |
#define BOARD_CLOCK_BOTTOM_SPRITETABLE 12 |
#define BOARD_CLOCK_TOP_SPRITETABLE 11 |
#define BOARD_HEADS_SPRITETABLE 14 |
#define BOARD_OBJECTS_PRIORITY 1 |
#define BOARD_POSITION_X 0 |
#define BOARD_POSITION_Y 0 |
#define BOARD_SCORE_SPRITETABLE 13 |
#define BOARD_SPRITELAYER 100 |
#define BOARD_TIME_SPRITETABLE 10 |
#define CLOCKBOTTOM_POSITION_X 4 |
#define CLOCKBOTTOM_POSITION_Y 9 |
#define CLOCKTOP_POSITION_X 4 |
#define CLOCKTOP_POSITION_Y 2 |
#define HEAD_TO_SCORE_X_OFFSET 17 |
#define HEAD_TO_SCORE_Y_OFFSET 4 |
#define SCORE_INITIAL_POSITION_X 79 |
#define SCORE_INITIAL_POSITION_Y 5 |
#define SCORE_NEXT_X_OFFSET 35 |
#define SPRITE_BOARD_BACKGROUND 0 |
#define SPRITE_DASH 11 |
#define SPRITE_SEMICOLON 10 |
#define TIME_DIGIT_SPACE 8 |
#define TIME_POSITION_X 23 |
#define TIME_POSITION_Y 8 |