CMenuYesNo.cpp File Reference

The yes/no menu. More...

#include "STDAFX.H"
#include "CMenuYesNo.h"
#include "CDisplay.h"
#include "CInput.h"
#include "CSound.h"
#include "CGame.h"

Include dependency graph for CMenuYesNo.cpp:


Defines

#define INITIAL_TEXT_POSITION_X   226
 Position X of the first option's text in the menu.
#define INITIAL_TEXT_POSITION_Y   117
 Position Y of the first option's text in the menu.
#define TEXT_SPACE_Y   15
 Space Y in pixels between two options text.
#define CURSOR_HAND_SPACE_X   -25
 Space X to apply to text position to get the cursor hand sprite position X.
#define CURSOR_HAND_SPACE_Y   -2
 Space Y to apply to text position to get the cursor hand sprite position Y.
#define CURSOR_HAND_SPRITE_TABLE   32
 Sprite table of the cursor hand sprites.
#define CURSOR_HAND_SPRITE   0
 Sprite number to use for the cursor hand.
#define SPRITE_LAYER_FRAME   800
 Sprite layer where to draw the menu frame sprite.
#define SPRITE_LAYER_ABOVE_FRAME   801
 Sprite layer where to draw the sprites that should be above the menu frame.

Detailed Description

The yes/no menu.


Define Documentation

#define CURSOR_HAND_SPACE_X   -25

Space X to apply to text position to get the cursor hand sprite position X.

#define CURSOR_HAND_SPACE_Y   -2

Space Y to apply to text position to get the cursor hand sprite position Y.

#define CURSOR_HAND_SPRITE   0

Sprite number to use for the cursor hand.

#define CURSOR_HAND_SPRITE_TABLE   32

Sprite table of the cursor hand sprites.

#define INITIAL_TEXT_POSITION_X   226

Position X of the first option's text in the menu.

#define INITIAL_TEXT_POSITION_Y   117

Position Y of the first option's text in the menu.

#define SPRITE_LAYER_ABOVE_FRAME   801

Sprite layer where to draw the sprites that should be above the menu frame.

#define SPRITE_LAYER_FRAME   800

Sprite layer where to draw the menu frame sprite.

#define TEXT_SPACE_Y   15

Space Y in pixels between two options text.


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