#include "STDAFX.H"
#include "CMenuYesNo.h"
#include "CDisplay.h"
#include "CInput.h"
#include "CSound.h"
#include "CGame.h"
Defines | |
#define | INITIAL_TEXT_POSITION_X 226 |
Position X of the first option's text in the menu. | |
#define | INITIAL_TEXT_POSITION_Y 117 |
Position Y of the first option's text in the menu. | |
#define | TEXT_SPACE_Y 15 |
Space Y in pixels between two options text. | |
#define | CURSOR_HAND_SPACE_X -25 |
Space X to apply to text position to get the cursor hand sprite position X. | |
#define | CURSOR_HAND_SPACE_Y -2 |
Space Y to apply to text position to get the cursor hand sprite position Y. | |
#define | CURSOR_HAND_SPRITE_TABLE 32 |
Sprite table of the cursor hand sprites. | |
#define | CURSOR_HAND_SPRITE 0 |
Sprite number to use for the cursor hand. | |
#define | SPRITE_LAYER_FRAME 800 |
Sprite layer where to draw the menu frame sprite. | |
#define | SPRITE_LAYER_ABOVE_FRAME 801 |
Sprite layer where to draw the sprites that should be above the menu frame. |
#define CURSOR_HAND_SPACE_X -25 |
Space X to apply to text position to get the cursor hand sprite position X.
#define CURSOR_HAND_SPACE_Y -2 |
Space Y to apply to text position to get the cursor hand sprite position Y.
#define CURSOR_HAND_SPRITE 0 |
Sprite number to use for the cursor hand.
#define CURSOR_HAND_SPRITE_TABLE 32 |
Sprite table of the cursor hand sprites.
#define INITIAL_TEXT_POSITION_X 226 |
Position X of the first option's text in the menu.
#define INITIAL_TEXT_POSITION_Y 117 |
Position Y of the first option's text in the menu.
#define SPRITE_LAYER_ABOVE_FRAME 801 |
Sprite layer where to draw the sprites that should be above the menu frame.
#define SPRITE_LAYER_FRAME 800 |
Sprite layer where to draw the menu frame sprite.
#define TEXT_SPACE_Y 15 |
Space Y in pixels between two options text.