CSound.h File Reference
Header file of the sound.
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#include "SDL.h"
#include "SDL_mixer.h"
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Classes |
class | CSound |
| CSound handles the songs and samples. More...
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Enumerations |
enum | ESample {
SAMPLE_BOMB_DROP = 0,
SAMPLE_BOMBER_DEATH,
SAMPLE_BOMB_BOUNCE,
SAMPLE_BOMBER_PUNCH,
SAMPLE_BOMBER_THROW,
SAMPLE_BOMBER_LOSE_ITEM,
SAMPLE_BREAK_1,
SAMPLE_BREAK_2,
SAMPLE_DRAW_GAME,
SAMPLE_EXPLOSION_01_1,
SAMPLE_EXPLOSION_01_2,
SAMPLE_EXPLOSION_02_1,
SAMPLE_EXPLOSION_02_2,
SAMPLE_EXPLOSION_03_1,
SAMPLE_EXPLOSION_03_2,
SAMPLE_EXPLOSION_04_1,
SAMPLE_EXPLOSION_04_2,
SAMPLE_EXPLOSION_05_1,
SAMPLE_EXPLOSION_05_2,
SAMPLE_EXPLOSION_06_1,
SAMPLE_EXPLOSION_06_2,
SAMPLE_EXPLOSION_07_1,
SAMPLE_EXPLOSION_07_2,
SAMPLE_EXPLOSION_08_1,
SAMPLE_EXPLOSION_08_2,
SAMPLE_EXPLOSION_09_1,
SAMPLE_EXPLOSION_09_2,
SAMPLE_EXPLOSION_10_1,
SAMPLE_EXPLOSION_10_2,
SAMPLE_HURRY,
SAMPLE_ITEM_FUMES,
SAMPLE_MENU_NEXT,
SAMPLE_MENU_PREVIOUS,
SAMPLE_MENU_BEEP,
SAMPLE_MENU_ERROR,
SAMPLE_PAUSE,
SAMPLE_PICK_ITEM_1,
SAMPLE_PICK_ITEM_2,
SAMPLE_RING_DING,
SAMPLE_SICK_1,
SAMPLE_SICK_2,
SAMPLE_SICK_3,
SAMPLE_VICTORY,
SAMPLE_WALL_CLAP_1,
SAMPLE_WALL_CLAP_2,
SAMPLE_WINNER,
NUM_SAMPLES
} |
enum | ESong {
SONG_NONE = -1,
SONG_MATCH_MUSIC_1_NORMAL = 0,
SONG_MATCH_MUSIC_1_FAST,
SONG_MENU_MUSIC,
SONG_CONTROLS_MUSIC,
SONG_TITLE_MUSIC,
NUM_SONGS
} |
Detailed Description
Header file of the sound.
Enumeration Type Documentation
- Enumerator:
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SAMPLE_BOMB_DROP |
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SAMPLE_BOMBER_DEATH |
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SAMPLE_BOMB_BOUNCE |
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SAMPLE_BOMBER_PUNCH |
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SAMPLE_BOMBER_THROW |
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SAMPLE_BOMBER_LOSE_ITEM |
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SAMPLE_BREAK_1 |
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SAMPLE_BREAK_2 |
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SAMPLE_DRAW_GAME |
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SAMPLE_EXPLOSION_01_1 |
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SAMPLE_EXPLOSION_01_2 |
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SAMPLE_EXPLOSION_02_1 |
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SAMPLE_EXPLOSION_02_2 |
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SAMPLE_EXPLOSION_03_1 |
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SAMPLE_EXPLOSION_03_2 |
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SAMPLE_EXPLOSION_04_1 |
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SAMPLE_EXPLOSION_04_2 |
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SAMPLE_EXPLOSION_05_1 |
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SAMPLE_EXPLOSION_05_2 |
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SAMPLE_EXPLOSION_06_1 |
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SAMPLE_EXPLOSION_06_2 |
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SAMPLE_EXPLOSION_07_1 |
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SAMPLE_EXPLOSION_07_2 |
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SAMPLE_EXPLOSION_08_1 |
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SAMPLE_EXPLOSION_08_2 |
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SAMPLE_EXPLOSION_09_1 |
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SAMPLE_EXPLOSION_09_2 |
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SAMPLE_EXPLOSION_10_1 |
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SAMPLE_EXPLOSION_10_2 |
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SAMPLE_HURRY |
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SAMPLE_ITEM_FUMES |
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SAMPLE_MENU_NEXT |
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SAMPLE_MENU_PREVIOUS |
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SAMPLE_MENU_BEEP |
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SAMPLE_MENU_ERROR |
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SAMPLE_PAUSE |
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SAMPLE_PICK_ITEM_1 |
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SAMPLE_PICK_ITEM_2 |
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SAMPLE_RING_DING |
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SAMPLE_SICK_1 |
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SAMPLE_SICK_2 |
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SAMPLE_SICK_3 |
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SAMPLE_VICTORY |
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SAMPLE_WALL_CLAP_1 |
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SAMPLE_WALL_CLAP_2 |
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SAMPLE_WINNER |
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NUM_SAMPLES |
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- Enumerator:
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SONG_NONE |
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SONG_MATCH_MUSIC_1_NORMAL |
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SONG_MATCH_MUSIC_1_FAST |
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SONG_MENU_MUSIC |
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SONG_CONTROLS_MUSIC |
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SONG_TITLE_MUSIC |
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NUM_SONGS |
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