#include "STDAFX.H"
#include "CTitle.h"
#include "CDisplay.h"
#include "CInput.h"
#include "COptions.h"
#include "CGame.h"
#define ALL_MENU_ITEMS_POSITION_X 195 |
#define BACKGROUND_POSITION_X 0 |
#define BACKGROUND_POSITION_Y 0 |
#define BACKGROUND_SPRITE 0 |
#define BACKGROUND_SPRITE_LAYER 0 |
#define BACKGROUND_SPRITE_PRIORITY_IN_LAYER 0 |
#define BACKGROUND_SPRITE_TABLE 42 |
#define BLACKSCREEN_DURATION 0.350f |
#define BOMBERS_POSITION_X 0 |
#define BOMBERS_POSITION_Y (VIEW_HEIGHT - 126) |
#define BOMBERS_SPRITE 0 |
#define BOMBERS_SPRITE_LAYER 0 |
#define BOMBERS_SPRITE_PRIORITY_IN_LAYER 2 |
#define BOMBERS_SPRITE_TABLE 43 |
#define CURSOR_HAND_SPRITE 0 |
#define CURSOR_HAND_SPRITE_LAYER 0 |
#define CURSOR_HAND_SPRITE_PRIORITY_IN_LAYER 2 |
#define CURSOR_HAND_SPRITE_TABLE 64 |
#define DISPLAY_ORIGIN_X 0 |
#define DISPLAY_ORIGIN_Y 0 |
#define FIRST_MENU_ITEM 0 |
#define FIRST_MENU_ITEM_POSITION_Y 180 |
#define LAST_MENU_ITEM (NUMBER_OF_MENU_ITEMS - 1) |
#define MENU_ITEM_CREDITS 3 |
#define MENU_ITEM_DEMO 1 |
#define MENU_ITEM_EXIT 4 |
#define MENU_ITEM_GAME 0 |
#define MENU_ITEM_OPTIONS 2 |
#define MENU_ITEM_SPRITE_LAYER 0 |
#define MENU_ITEM_SPRITE_PRIORITY_IN_LAYER 2 |
#define MENU_ITEM_SPRITE_TABLE 45 |
#define MOVING_HAND_DISTANCE_1 (-20) |
#define MOVING_HAND_DISTANCE_2 (-18) |
#define MOVING_HAND_DISTANCE_3 (-13) |
#define MOVING_HAND_DISTANCE_4 (-6) |
#define MOVING_HAND_DISTANCE_5 (-2) |
#define MOVING_HAND_DISTANCE_6 (0) |
#define MOVING_HAND_TIMEPERIOD 0.06f |
Time period for calculating the moving hand position.
#define NUMBER_OF_MENU_ITEMS 5 |
#define SPACE_X_FROM_MENU_ITEM_TO_CURSOR_HAND -40 |
#define SPACE_Y_BETWEEN_MENU_ITEMS 30 |
#define TITLE_POSITION_X 7 |
#define TITLE_POSITION_Y 7 |
#define TITLE_SPRITE 0 |
#define TITLE_SPRITE_LAYER 0 |
#define TITLE_SPRITE_PRIORITY_IN_LAYER 2 |
#define TITLE_SPRITE_TABLE 44 |