#include "CSDLInput.h"
Classes | |
struct | SMenuControl |
struct | SSystemControl |
class | CMainInput |
Defines | |
#define | NUMBER_OF_MENU_CONTROLS 8 |
Number of menu controls. | |
#define | MAX_PLAYER_INPUT_NAME_LENGTH 16 |
Maximum length of a string containing a player input name. | |
#define | MENU_UP 0 |
Index of the menu "up" control in the menu controls array. | |
#define | MENU_DOWN 1 |
Index of the menu "down" control in the menu controls array. | |
#define | MENU_LEFT 2 |
Index of the menu "left" control in the menu controls array. | |
#define | MENU_RIGHT 3 |
Index of the menu "right" control in the menu controls array. | |
#define | MENU_PREVIOUS 4 |
Index of the menu "previous" control in the menu controls array. | |
#define | MENU_NEXT1 5 |
Index of the menu "next" control in the menu controls array. | |
#define | MENU_NEXT2 6 |
Index of another menu "next" control in the menu controls array. | |
#define | MENU_NEXT3 7 |
Index of another menu "next" control in the menu controls array. | |
#define | NUMBER_OF_SYSTEM_CONTROLS 2 |
#define | SYSTEM_PAUSE 0 |
#define | SYSTEM_BREAK 1 |
#define MAX_PLAYER_INPUT_NAME_LENGTH 16 |
Maximum length of a string containing a player input name.
#define MENU_DOWN 1 |
Index of the menu "down" control in the menu controls array.
#define MENU_LEFT 2 |
Index of the menu "left" control in the menu controls array.
#define MENU_NEXT1 5 |
Index of the menu "next" control in the menu controls array.
#define MENU_NEXT2 6 |
Index of another menu "next" control in the menu controls array.
#define MENU_NEXT3 7 |
Index of another menu "next" control in the menu controls array.
#define MENU_PREVIOUS 4 |
Index of the menu "previous" control in the menu controls array.
#define MENU_RIGHT 3 |
Index of the menu "right" control in the menu controls array.
#define MENU_UP 0 |
Index of the menu "up" control in the menu controls array.
#define NUMBER_OF_MENU_CONTROLS 8 |
Number of menu controls.
#define NUMBER_OF_SYSTEM_CONTROLS 2 |
#define SYSTEM_BREAK 1 |
#define SYSTEM_PAUSE 0 |