CWall.cpp File Reference

Wall element of the arena. More...

#include "STDAFX.H"
#include "CWall.h"
#include "CBomber.h"
#include "CArena.h"
#include "CBomb.h"
#include "CDisplay.h"
#include "CItem.h"
#include "CSound.h"
#include "CArenaSnapshot.h"

Include dependency graph for CWall.cpp:


Defines

#define SPRITE_WALLHARD   0
#define SPRITE_WALLSOFT   1
#define ANIM_BURNING1   2
#define ANIM_BURNING2   3
#define ANIM_BURNING3   4
#define ANIM_BURNING4   5
#define ANIM_BURNING5   6
#define ANIMBURNING_TIME1   0.120f
#define ANIMBURNING_TIME2   0.230f
#define ANIMBURNING_TIME3   0.330f
#define ANIMBURNING_TIME4   0.420f
#define ANIMBURNING_TIME5   0.500f
#define WALL_SPRITELAYER   20
#define FLY_SPRITELAYER   50
#define ANIM_FALLING1   0
#define ANIM_FALLING2   1
#define ANIM_FALLING3   2
#define ANIM_FALLING4   1
#define ANIMFALLING_TIME1   0.050f
#define ANIMFALLING_TIME2   (ANIMFALLING_TIME1 * 2)
#define ANIMFALLING_TIME3   (ANIMFALLING_TIME1 * 3)
#define ANIMFALLING_TIME4   (ANIMFALLING_TIME1 * 4)
#define FALLING_SHADOW   3
#define FALLING_SPEED   500
#define WALL_PRIORITY   0
#define FLYSHADOW_PRIORITY   1
#define ARENA_WALL_SPRITETABLE   1
#define ARENA_FLY_SPRITETABLE   8

Detailed Description

Wall element of the arena.


Define Documentation

#define ANIM_BURNING1   2

#define ANIM_BURNING2   3

#define ANIM_BURNING3   4

#define ANIM_BURNING4   5

#define ANIM_BURNING5   6

#define ANIM_FALLING1   0

#define ANIM_FALLING2   1

#define ANIM_FALLING3   2

#define ANIM_FALLING4   1

#define ANIMBURNING_TIME1   0.120f

#define ANIMBURNING_TIME2   0.230f

#define ANIMBURNING_TIME3   0.330f

#define ANIMBURNING_TIME4   0.420f

#define ANIMBURNING_TIME5   0.500f

#define ANIMFALLING_TIME1   0.050f

#define ANIMFALLING_TIME2   (ANIMFALLING_TIME1 * 2)

#define ANIMFALLING_TIME3   (ANIMFALLING_TIME1 * 3)

#define ANIMFALLING_TIME4   (ANIMFALLING_TIME1 * 4)

#define ARENA_FLY_SPRITETABLE   8

#define ARENA_WALL_SPRITETABLE   1

#define FALLING_SHADOW   3

#define FALLING_SPEED   500

#define FLY_SPRITELAYER   50

#define FLYSHADOW_PRIORITY   1

#define SPRITE_WALLHARD   0

#define SPRITE_WALLSOFT   1

#define WALL_PRIORITY   0

#define WALL_SPRITELAYER   20


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