#include "STDAFX.H"
#include "CWall.h"
#include "CBomber.h"
#include "CArena.h"
#include "CBomb.h"
#include "CDisplay.h"
#include "CItem.h"
#include "CSound.h"
#include "CArenaSnapshot.h"

Defines | |
| #define | SPRITE_WALLHARD 0 |
| #define | SPRITE_WALLSOFT 1 |
| #define | ANIM_BURNING1 2 |
| #define | ANIM_BURNING2 3 |
| #define | ANIM_BURNING3 4 |
| #define | ANIM_BURNING4 5 |
| #define | ANIM_BURNING5 6 |
| #define | ANIMBURNING_TIME1 0.120f |
| #define | ANIMBURNING_TIME2 0.230f |
| #define | ANIMBURNING_TIME3 0.330f |
| #define | ANIMBURNING_TIME4 0.420f |
| #define | ANIMBURNING_TIME5 0.500f |
| #define | WALL_SPRITELAYER 20 |
| #define | FLY_SPRITELAYER 50 |
| #define | ANIM_FALLING1 0 |
| #define | ANIM_FALLING2 1 |
| #define | ANIM_FALLING3 2 |
| #define | ANIM_FALLING4 1 |
| #define | ANIMFALLING_TIME1 0.050f |
| #define | ANIMFALLING_TIME2 (ANIMFALLING_TIME1 * 2) |
| #define | ANIMFALLING_TIME3 (ANIMFALLING_TIME1 * 3) |
| #define | ANIMFALLING_TIME4 (ANIMFALLING_TIME1 * 4) |
| #define | FALLING_SHADOW 3 |
| #define | FALLING_SPEED 500 |
| #define | WALL_PRIORITY 0 |
| #define | FLYSHADOW_PRIORITY 1 |
| #define | ARENA_WALL_SPRITETABLE 1 |
| #define | ARENA_FLY_SPRITETABLE 8 |
| #define ANIM_BURNING1 2 |
| #define ANIM_BURNING2 3 |
| #define ANIM_BURNING3 4 |
| #define ANIM_BURNING4 5 |
| #define ANIM_BURNING5 6 |
| #define ANIM_FALLING1 0 |
| #define ANIM_FALLING2 1 |
| #define ANIM_FALLING3 2 |
| #define ANIM_FALLING4 1 |
| #define ANIMBURNING_TIME1 0.120f |
| #define ANIMBURNING_TIME2 0.230f |
| #define ANIMBURNING_TIME3 0.330f |
| #define ANIMBURNING_TIME4 0.420f |
| #define ANIMBURNING_TIME5 0.500f |
| #define ANIMFALLING_TIME1 0.050f |
| #define ANIMFALLING_TIME2 (ANIMFALLING_TIME1 * 2) |
| #define ANIMFALLING_TIME3 (ANIMFALLING_TIME1 * 3) |
| #define ANIMFALLING_TIME4 (ANIMFALLING_TIME1 * 4) |
| #define ARENA_FLY_SPRITETABLE 8 |
| #define ARENA_WALL_SPRITETABLE 1 |
| #define FALLING_SHADOW 3 |
| #define FALLING_SPEED 500 |
| #define FLY_SPRITELAYER 50 |
| #define FLYSHADOW_PRIORITY 1 |
| #define SPRITE_WALLHARD 0 |
| #define SPRITE_WALLSOFT 1 |
| #define WALL_PRIORITY 0 |
| #define WALL_SPRITELAYER 20 |
1.5.5