#include "STDAFX.H"
#include "CDrawGame.h"
#include "CDisplay.h"
#include "CInput.h"
#include "CGame.h"
#include "CScores.h"
Defines | |
#define | DRAWGAME_TITLE_DURATION 6.0f |
Duration (in seconds) of the draw game screen (with the big title). | |
#define | DRAWGAME_BLACKSCREEN_DURATION 0.750f |
Duration (in seconds) of the two black screens. | |
#define | DRAWGAME_MINIMUM_DURATION 3.0f |
Minimum duration (in seconds) of the drawgame screen. | |
#define | DRAWGAME_DISPLAY_ORIGIN_X 0 |
Display origin of the draw game screen. | |
#define | DRAWGAME_DISPLAY_ORIGIN_Y 0 |
#define | DRAWGAME_MAIN_POSITION_X 0 |
Position of the main sprite from draw game screen origin. | |
#define | DRAWGAME_MAIN_POSITION_Y 0 |
#define | DRAWGAME_FLAG_POSITION_X 250 |
Position where to draw the animated flag. | |
#define | DRAWGAME_FLAG_POSITION_Y 178 |
#define | DRAWGAME_BIGFUME_POSITION_X 310 |
Position of the big fume. | |
#define | DRAWGAME_BIGFUME_POSITION_Y 180 |
#define | DRAWGAME_SMALLFUME_POSITION_X 142 |
Position of the small fume. | |
#define | DRAWGAME_SMALLFUME_POSITION_Y 222 |
#define | DRAWGAME_MAIN_SPRITE 0 |
Main sprite with K-O bombers and title. | |
#define | FLAG_SPRITE0 0 |
Flag animation frames. | |
#define | FLAG_SPRITE1 1 |
#define | BIGFUME_SPRITE0 0 |
Sprite for a big fume. | |
#define | BIGFUME_SPRITE1 1 |
#define | SMALLFUME_SPRITE0 2 |
Sprite for a small fume. | |
#define | SMALLFUME_SPRITE1 3 |
#define | DRAWGAME_SPRITE_LAYER 0 |
Sprite layer where to draw the drawgame screen sprites. | |
#define | DRAWGAME_MAIN_PRIORITY 0 |
Priority-in-layer to use for the main sprite. | |
#define | DRAWGAME_FLAG_PRIORITY 1 |
Priority-in-layer to use for the flag sprite. | |
#define | DRAWGAME_FUME_PRIORITY 2 |
Priority-in-layer to use for the fume sprites. | |
#define | ANIMFLAG_TIME_0 0.300f |
Flag animation times. | |
#define | ANIMFLAG_TIME_1 ANIMFLAG_TIME_0 * 2 |
#define | ANIMBIGFUME_TIME_0 0.250f |
Big fume animation times. | |
#define | ANIMBIGFUME_TIME_1 ANIMBIGFUME_TIME_0 * 2 |
#define | ANIMSMALLFUME_TIME_0 0.220f |
Small fume animation times. | |
#define | ANIMSMALLFUME_TIME_1 ANIMSMALLFUME_TIME_0 * 2 |
#define | DRAWGAME_MAIN_SPRITETABLE 15 |
#define | DRAWGAME_FLAG_SPRITETABLE 16 |
#define | DRAWGAME_FUMES_SPRITETABLE 17 |
#define ANIMBIGFUME_TIME_0 0.250f |
Big fume animation times.
#define ANIMBIGFUME_TIME_1 ANIMBIGFUME_TIME_0 * 2 |
#define ANIMFLAG_TIME_0 0.300f |
Flag animation times.
#define ANIMFLAG_TIME_1 ANIMFLAG_TIME_0 * 2 |
#define ANIMSMALLFUME_TIME_0 0.220f |
Small fume animation times.
#define ANIMSMALLFUME_TIME_1 ANIMSMALLFUME_TIME_0 * 2 |
#define BIGFUME_SPRITE0 0 |
Sprite for a big fume.
#define BIGFUME_SPRITE1 1 |
#define DRAWGAME_BIGFUME_POSITION_X 310 |
Position of the big fume.
#define DRAWGAME_BIGFUME_POSITION_Y 180 |
#define DRAWGAME_BLACKSCREEN_DURATION 0.750f |
Duration (in seconds) of the two black screens.
#define DRAWGAME_DISPLAY_ORIGIN_X 0 |
Display origin of the draw game screen.
#define DRAWGAME_DISPLAY_ORIGIN_Y 0 |
#define DRAWGAME_FLAG_POSITION_X 250 |
Position where to draw the animated flag.
#define DRAWGAME_FLAG_POSITION_Y 178 |
#define DRAWGAME_FLAG_PRIORITY 1 |
Priority-in-layer to use for the flag sprite.
#define DRAWGAME_FLAG_SPRITETABLE 16 |
#define DRAWGAME_FUME_PRIORITY 2 |
Priority-in-layer to use for the fume sprites.
#define DRAWGAME_FUMES_SPRITETABLE 17 |
#define DRAWGAME_MAIN_POSITION_X 0 |
Position of the main sprite from draw game screen origin.
#define DRAWGAME_MAIN_POSITION_Y 0 |
#define DRAWGAME_MAIN_PRIORITY 0 |
Priority-in-layer to use for the main sprite.
#define DRAWGAME_MAIN_SPRITE 0 |
Main sprite with K-O bombers and title.
#define DRAWGAME_MAIN_SPRITETABLE 15 |
#define DRAWGAME_MINIMUM_DURATION 3.0f |
Minimum duration (in seconds) of the drawgame screen.
#define DRAWGAME_SMALLFUME_POSITION_X 142 |
Position of the small fume.
#define DRAWGAME_SMALLFUME_POSITION_Y 222 |
#define DRAWGAME_SPRITE_LAYER 0 |
Sprite layer where to draw the drawgame screen sprites.
#define DRAWGAME_TITLE_DURATION 6.0f |
Duration (in seconds) of the draw game screen (with the big title).
#define FLAG_SPRITE0 0 |
Flag animation frames.
#define FLAG_SPRITE1 1 |
#define SMALLFUME_SPRITE0 2 |
Sprite for a small fume.
#define SMALLFUME_SPRITE1 3 |