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- b -
BACKGROUND_BLUE :
winreplace.h
BACKGROUND_GREEN :
winreplace.h
BACKGROUND_INTENSITY :
winreplace.h
BACKGROUND_POSITION_X :
CTitle.cpp
BACKGROUND_POSITION_Y :
CTitle.cpp
BACKGROUND_RED :
winreplace.h
BACKGROUND_SPRITE :
CTitle.cpp
BACKGROUND_SPRITE_LAYER :
CTitle.cpp
BACKGROUND_SPRITE_PRIORITY_IN_LAYER :
CTitle.cpp
BACKGROUND_SPRITE_TABLE :
CTitle.cpp
BATTLE_STRING :
CMenuMatch.cpp
BIGFUME_SPRITE0 :
CDrawGame.cpp
BIGFUME_SPRITE1 :
CDrawGame.cpp
BLACKSCREEN_DURATION :
CModeScreen.cpp
,
CTitle.cpp
,
CDemo.cpp
,
CMatch.cpp
BLINKING_TIME :
CMenuBomber.cpp
BlockedLimit :
CBomberMove.cpp
BLOCKHAS_BOMB :
CArena.h
BLOCKHAS_BOMBER :
CArena.h
BLOCKHAS_BOMBERALIVE :
CArena.h
BLOCKHAS_BOMBERDYING :
CArena.h
BLOCKHAS_EXPLOSION :
CArena.h
BLOCKHAS_FLAME :
CArena.h
BLOCKHAS_FLOOR :
CArena.h
BLOCKHAS_FLOORWITHMOVEEFFECT :
CArena.h
BLOCKHAS_ITEM :
CArena.h
BLOCKHAS_ITEMBOMB :
CArena.h
BLOCKHAS_ITEMBURNING :
CArena.h
BLOCKHAS_ITEMFLAME :
CArena.h
BLOCKHAS_ITEMKICK :
CArena.h
BLOCKHAS_ITEMPUNCH :
CArena.h
BLOCKHAS_ITEMREMOTE :
CArena.h
BLOCKHAS_ITEMROLLER :
CArena.h
BLOCKHAS_ITEMSKULL :
CArena.h
BLOCKHAS_ITEMTHROW :
CArena.h
BLOCKHAS_NONE :
CArena.h
BLOCKHAS_WALL :
CArena.h
BLOCKHAS_WALLBURNING :
CArena.h
BLOCKHAS_WALLFALLING :
CArena.h
BLOCKHAS_WALLHARD :
CArena.h
BLOCKHAS_WALLSOFT :
CArena.h
BOARD_BACKGROUND_POSITION_X :
CBoard.cpp
BOARD_BACKGROUND_POSITION_Y :
CBoard.cpp
BOARD_BACKGROUND_PRIORITY :
CBoard.cpp
BOARD_BACKGROUND_SPRITETABLE :
CBoard.cpp
BOARD_CLOCK_BOTTOM_SPRITETABLE :
CBoard.cpp
BOARD_CLOCK_TOP_SPRITETABLE :
CBoard.cpp
BOARD_HEADS_SPRITETABLE :
CBoard.cpp
BOARD_OBJECTS_PRIORITY :
CBoard.cpp
BOARD_POSITION_X :
CBoard.cpp
BOARD_POSITION_Y :
CBoard.cpp
BOARD_SCORE_SPRITETABLE :
CBoard.cpp
BOARD_SPRITELAYER :
CBoard.cpp
BOARD_TIME_SPRITETABLE :
CBoard.cpp
BOMB_CAN_CHANGE_DIRECTION_WHEN_KICKED :
CBomb.cpp
BOMB_SPRITELAYER_ABOVE_BOMBERS :
CBomb.cpp
BOMB_SPRITELAYER_BELOW_BOMBERS :
CBomb.cpp
BOMBER_HAPPY_ANIMATION_TIME_0 :
CWinner.cpp
BOMBER_HAPPY_ANIMATION_TIME_1 :
CWinner.cpp
BOMBER_HAPPY_SPRITE_0 :
CWinner.cpp
BOMBER_HAPPY_SPRITE_1 :
CWinner.cpp
BOMBER_HEAD_PRIORITY :
CMenuBomber.cpp
,
CMenuInput.cpp
BOMBER_HEAD_SPACE_X :
CMenuBomber.cpp
,
CMenuInput.cpp
BOMBER_HEAD_SPACE_Y :
CMenuBomber.cpp
,
CMenuInput.cpp
BOMBER_HEAD_SPRITE_TABLE :
CMenuBomber.cpp
,
CMenuInput.cpp
BOMBER_INITIAL_POSITION_X :
CWinner.cpp
BOMBER_INITIAL_POSITION_Y :
CWinner.cpp
BOMBER_OFFSETX :
CBomber.cpp
BOMBER_OFFSETY :
CBomber.cpp
BOMBER_SAD_ANIMATION_TIME_0 :
CWinner.cpp
BOMBER_SAD_ANIMATION_TIME_1 :
CWinner.cpp
BOMBER_SAD_ANIMATION_TIME_2 :
CWinner.cpp
BOMBER_SAD_ANIMATION_TIME_3 :
CWinner.cpp
BOMBER_SAD_SPRITE_0 :
CWinner.cpp
BOMBER_SAD_SPRITE_1 :
CWinner.cpp
BOMBER_SPACE_Y :
CWinner.cpp
BOMBER_SPRITELAYER :
CBomber.cpp
BOMBER_SPRITES_COUNT_PER_COLOR :
CVictory.cpp
,
CWinner.cpp
BOMBER_STRING :
CMenuBomber.cpp
BOMBER_TO_HELD_BOMB_POSITION_X :
CBomberMove.cpp
BOMBER_TO_HELD_BOMB_POSITION_Y :
CBomberMove.cpp
BOMBERMAAAN_BUILD_STRING :
CGame.cpp
BOMBERMAAAN_VERSION_STRING :
CGame.cpp
BOMBERS_POSITION_X :
CTitle.cpp
BOMBERS_POSITION_Y :
CTitle.cpp
BOMBERS_SPRITE :
CTitle.cpp
BOMBERS_SPRITE_LAYER :
CTitle.cpp
BOMBERS_SPRITE_PRIORITY_IN_LAYER :
CTitle.cpp
BOMBERS_SPRITE_TABLE :
CTitle.cpp
BOMBERSPRITE_DOWN0 :
CBomber.cpp
BOMBERSPRITE_DOWN1 :
CBomber.cpp
BOMBERSPRITE_DOWN2 :
CBomber.cpp
BOMBERSPRITE_DYING0 :
CBomber.cpp
BOMBERSPRITE_DYING1 :
CBomber.cpp
BOMBERSPRITE_DYING2 :
CBomber.cpp
BOMBERSPRITE_DYING3 :
CBomber.cpp
BOMBERSPRITE_DYING4 :
CBomber.cpp
BOMBERSPRITE_DYING5 :
CBomber.cpp
BOMBERSPRITE_DYING6 :
CBomber.cpp
BOMBERSPRITE_LEFT0 :
CBomber.cpp
BOMBERSPRITE_LEFT1 :
CBomber.cpp
BOMBERSPRITE_LEFT2 :
CBomber.cpp
BOMBERSPRITE_LIFTING_DOWN_0 :
CBomber.cpp
BOMBERSPRITE_LIFTING_DOWN_1 :
CBomber.cpp
BOMBERSPRITE_LIFTING_DOWN_2 :
CBomber.cpp
BOMBERSPRITE_LIFTING_LEFT_0 :
CBomber.cpp
BOMBERSPRITE_LIFTING_LEFT_1 :
CBomber.cpp
BOMBERSPRITE_LIFTING_LEFT_2 :
CBomber.cpp
BOMBERSPRITE_LIFTING_RIGHT_0 :
CBomber.cpp
BOMBERSPRITE_LIFTING_RIGHT_1 :
CBomber.cpp
BOMBERSPRITE_LIFTING_RIGHT_2 :
CBomber.cpp
BOMBERSPRITE_LIFTING_UP_0 :
CBomber.cpp
BOMBERSPRITE_LIFTING_UP_1 :
CBomber.cpp
BOMBERSPRITE_LIFTING_UP_2 :
CBomber.cpp
BOMBERSPRITE_PUNCHING_DOWN_0 :
CBomber.cpp
BOMBERSPRITE_PUNCHING_DOWN_1 :
CBomber.cpp
BOMBERSPRITE_PUNCHING_LEFT_0 :
CBomber.cpp
BOMBERSPRITE_PUNCHING_LEFT_1 :
CBomber.cpp
BOMBERSPRITE_PUNCHING_RIGHT_0 :
CBomber.cpp
BOMBERSPRITE_PUNCHING_RIGHT_1 :
CBomber.cpp
BOMBERSPRITE_PUNCHING_UP_0 :
CBomber.cpp
BOMBERSPRITE_PUNCHING_UP_1 :
CBomber.cpp
BOMBERSPRITE_RIGHT0 :
CBomber.cpp
BOMBERSPRITE_RIGHT1 :
CBomber.cpp
BOMBERSPRITE_RIGHT2 :
CBomber.cpp
BOMBERSPRITE_THROWING_DOWN_0 :
CBomber.cpp
BOMBERSPRITE_THROWING_DOWN_1 :
CBomber.cpp
BOMBERSPRITE_THROWING_DOWN_2 :
CBomber.cpp
BOMBERSPRITE_THROWING_DOWN_3 :
CBomber.cpp
BOMBERSPRITE_THROWING_DOWN_4 :
CBomber.cpp
BOMBERSPRITE_THROWING_LEFT_0 :
CBomber.cpp
BOMBERSPRITE_THROWING_LEFT_1 :
CBomber.cpp
BOMBERSPRITE_THROWING_LEFT_2 :
CBomber.cpp
BOMBERSPRITE_THROWING_LEFT_3 :
CBomber.cpp
BOMBERSPRITE_THROWING_LEFT_4 :
CBomber.cpp
BOMBERSPRITE_THROWING_RIGHT_0 :
CBomber.cpp
BOMBERSPRITE_THROWING_RIGHT_1 :
CBomber.cpp
BOMBERSPRITE_THROWING_RIGHT_2 :
CBomber.cpp
BOMBERSPRITE_THROWING_RIGHT_3 :
CBomber.cpp
BOMBERSPRITE_THROWING_RIGHT_4 :
CBomber.cpp
BOMBERSPRITE_THROWING_UP_0 :
CBomber.cpp
BOMBERSPRITE_THROWING_UP_1 :
CBomber.cpp
BOMBERSPRITE_THROWING_UP_2 :
CBomber.cpp
BOMBERSPRITE_THROWING_UP_3 :
CBomber.cpp
BOMBERSPRITE_THROWING_UP_4 :
CBomber.cpp
BOMBERSPRITE_UP0 :
CBomber.cpp
BOMBERSPRITE_UP1 :
CBomber.cpp
BOMBERSPRITE_UP2 :
CBomber.cpp
BOMBERTYPE_COM_STRING :
CMenuBomber.cpp
BOMBERTYPE_MAN_STRING :
CMenuBomber.cpp
BOMBERTYPE_OFF_STRING :
CMenuBomber.cpp
BOMBTIMELEFT_NORMAL :
CBomber.cpp
BOMBTIMELEFT_SICKLONGBOMB :
CBomber.cpp
BOMBTIMELEFT_SICKSHORTBOMB :
CBomber.cpp
BOUNCE_BASE_FRAME_TIME :
CBomb.cpp
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