#include "STDAFX.H"
#include "CMenuLevel.h"
#include "CDisplay.h"
#include "CInput.h"
#include "COptions.h"
#include "CFont.h"
#include "CMenu.h"
#include "CSound.h"
Defines | |
#define | MENUMATCH_SPRITELAYER 1 |
Sprite layer where to draw sprites. | |
#define | TITLE_TEXT_POSITION_Y 90 |
Position Y of the title text that is centered on the X axis. | |
#define | INITIAL_TEXT_POSITION_X 162 |
Initial position of the text "BATTLE". | |
#define | INITIAL_TEXT_POSITION_Y (77+90) |
#define | TYPE_TEXT_SPACE_X 75 |
X Space in pixels between the "BOMBER" text X position and the type's text X position. | |
#define | TEXT_SPACE_Y 21 |
Y Space in pixels between each "BOMBER" text Y position. | |
#define | CURSOR_HAND_SPACE_X -25 |
Space in pixels between the "BOMBER" text position. | |
#define | CURSOR_HAND_SPACE_Y -2 |
and the cursor hand pointing to the corresponding bomber head | |
#define | CURSOR_HAND_SPRITE_TABLE 32 |
Sprite table where the menu's cursor hand sprites are contained. | |
#define | CURSOR_HAND_SPRITE 0 |
Sprite number of the cursor hand in the sprite table. | |
#define | CURSOR_HAND_PRIORITY 0 |
Priority to use when drawing the menu's bomber hand sprites. | |
#define | TITLE_STRING "MATCH" |
String of the menu's title centered on the X axis. | |
#define | BATTLE_STRING "BATTLE" |
String of a menu item centered on the X axis. | |
#define | TIMESTART_STRING "START" |
String of a menu item centered on the X axis. | |
#define | TIMEUP_STRING "HURRY" |
String of a menu item centered on the X axis. | |
#define | VALUE_TEXT_SPACE_X 95 |
Horizontal space between the menu item name position and its value position. |
#define BATTLE_STRING "BATTLE" |
String of a menu item centered on the X axis.
#define CURSOR_HAND_PRIORITY 0 |
Priority to use when drawing the menu's bomber hand sprites.
#define CURSOR_HAND_SPACE_X -25 |
Space in pixels between the "BOMBER" text position.
#define CURSOR_HAND_SPACE_Y -2 |
and the cursor hand pointing to the corresponding bomber head
#define CURSOR_HAND_SPRITE 0 |
Sprite number of the cursor hand in the sprite table.
#define CURSOR_HAND_SPRITE_TABLE 32 |
Sprite table where the menu's cursor hand sprites are contained.
#define INITIAL_TEXT_POSITION_X 162 |
Initial position of the text "BATTLE".
#define INITIAL_TEXT_POSITION_Y (77+90) |
#define MENUMATCH_SPRITELAYER 1 |
Sprite layer where to draw sprites.
#define TEXT_SPACE_Y 21 |
Y Space in pixels between each "BOMBER" text Y position.
#define TIMESTART_STRING "START" |
String of a menu item centered on the X axis.
#define TIMEUP_STRING "HURRY" |
String of a menu item centered on the X axis.
#define TITLE_STRING "MATCH" |
String of the menu's title centered on the X axis.
#define TITLE_TEXT_POSITION_Y 90 |
Position Y of the title text that is centered on the X axis.
#define TYPE_TEXT_SPACE_X 75 |
X Space in pixels between the "BOMBER" text X position and the type's text X position.
#define VALUE_TEXT_SPACE_X 95 |
Horizontal space between the menu item name position and its value position.