#include "STDAFX.H"
#include "CMenuInput.h"
#include "CDisplay.h"
#include "CInput.h"
#include "COptions.h"
#include "CFont.h"
#include "CMenu.h"
#include "CSound.h"
Defines | |
#define | MENUINPUT_SPRITELAYER 1 |
Sprite layer where to draw sprites. | |
#define | TITLE_TEXT_POSITION_Y 90 |
Position Y of the title text that is centered on the X axis. | |
#define | INITIAL_TEXT_POSITION_X 191 |
Initial position of the player input's name. | |
#define | INITIAL_TEXT_POSITION_Y (77+90) |
#define | TEXT_SPACE_Y 21 |
Y Space in pixels between each text Y position. | |
#define | BOMBER_HEAD_SPACE_X -29 |
Space in pixels between the player input name text position. | |
#define | BOMBER_HEAD_SPACE_Y -7 |
and the corresponding bomber head | |
#define | BOMBER_HEAD_SPRITE_TABLE 30 |
Sprite table where the menu's bomber head sprites are contained. | |
#define | BOMBER_HEAD_PRIORITY 0 |
Priority to use when drawing the menu's bomber head sprites. | |
#define | BOMBER_HEAD_PRIORITY 0 |
Priority to use when drawing the menu's bomber head sprites. | |
#define | CURSOR_HAND_SPACE_X -54 |
Space in pixels between the player input name text position. | |
#define | CURSOR_HAND_SPACE_Y -2 |
and the cursor hand pointing to the corresponding bomber head | |
#define | CURSOR_HAND_SPRITE_TABLE 32 |
Sprite table where the menu's cursor hand sprites are contained. | |
#define | CURSOR_HAND_SPRITE 0 |
Sprite number of the cursor hand in the sprite table. | |
#define | CURSOR_HAND_PRIORITY 0 |
Priority to use when drawing the menu's bomber hand sprites. | |
#define | TITLE_STRING "INPUT" |
String of the menu's title centered on the X axis. |
#define BOMBER_HEAD_PRIORITY 0 |
Priority to use when drawing the menu's bomber head sprites.
#define BOMBER_HEAD_PRIORITY 0 |
Priority to use when drawing the menu's bomber head sprites.
#define BOMBER_HEAD_SPACE_X -29 |
Space in pixels between the player input name text position.
#define BOMBER_HEAD_SPACE_Y -7 |
and the corresponding bomber head
#define BOMBER_HEAD_SPRITE_TABLE 30 |
Sprite table where the menu's bomber head sprites are contained.
#define CURSOR_HAND_PRIORITY 0 |
Priority to use when drawing the menu's bomber hand sprites.
#define CURSOR_HAND_SPACE_X -54 |
Space in pixels between the player input name text position.
#define CURSOR_HAND_SPACE_Y -2 |
and the cursor hand pointing to the corresponding bomber head
#define CURSOR_HAND_SPRITE 0 |
Sprite number of the cursor hand in the sprite table.
#define CURSOR_HAND_SPRITE_TABLE 32 |
Sprite table where the menu's cursor hand sprites are contained.
#define INITIAL_TEXT_POSITION_X 191 |
Initial position of the player input's name.
#define INITIAL_TEXT_POSITION_Y (77+90) |
#define MENUINPUT_SPRITELAYER 1 |
Sprite layer where to draw sprites.
#define TEXT_SPACE_Y 21 |
Y Space in pixels between each text Y position.
#define TITLE_STRING "INPUT" |
String of the menu's title centered on the X axis.
#define TITLE_TEXT_POSITION_Y 90 |
Position Y of the title text that is centered on the X axis.