CMenuInput.cpp File Reference

Handling inputs during the menu. More...

#include "STDAFX.H"
#include "CMenuInput.h"
#include "CDisplay.h"
#include "CInput.h"
#include "COptions.h"
#include "CFont.h"
#include "CMenu.h"
#include "CSound.h"

Include dependency graph for CMenuInput.cpp:


Defines

#define MENUINPUT_SPRITELAYER   1
 Sprite layer where to draw sprites.
#define TITLE_TEXT_POSITION_Y   90
 Position Y of the title text that is centered on the X axis.
#define INITIAL_TEXT_POSITION_X   191
 Initial position of the player input's name.
#define INITIAL_TEXT_POSITION_Y   (77+90)
#define TEXT_SPACE_Y   21
 Y Space in pixels between each text Y position.
#define BOMBER_HEAD_SPACE_X   -29
 Space in pixels between the player input name text position.
#define BOMBER_HEAD_SPACE_Y   -7
 and the corresponding bomber head
#define BOMBER_HEAD_SPRITE_TABLE   30
 Sprite table where the menu's bomber head sprites are contained.
#define BOMBER_HEAD_PRIORITY   0
 Priority to use when drawing the menu's bomber head sprites.
#define BOMBER_HEAD_PRIORITY   0
 Priority to use when drawing the menu's bomber head sprites.
#define CURSOR_HAND_SPACE_X   -54
 Space in pixels between the player input name text position.
#define CURSOR_HAND_SPACE_Y   -2
 and the cursor hand pointing to the corresponding bomber head
#define CURSOR_HAND_SPRITE_TABLE   32
 Sprite table where the menu's cursor hand sprites are contained.
#define CURSOR_HAND_SPRITE   0
 Sprite number of the cursor hand in the sprite table.
#define CURSOR_HAND_PRIORITY   0
 Priority to use when drawing the menu's bomber hand sprites.
#define TITLE_STRING   "INPUT"
 String of the menu's title centered on the X axis.

Detailed Description

Handling inputs during the menu.


Define Documentation

#define BOMBER_HEAD_PRIORITY   0

Priority to use when drawing the menu's bomber head sprites.

#define BOMBER_HEAD_PRIORITY   0

Priority to use when drawing the menu's bomber head sprites.

#define BOMBER_HEAD_SPACE_X   -29

Space in pixels between the player input name text position.

#define BOMBER_HEAD_SPACE_Y   -7

and the corresponding bomber head

#define BOMBER_HEAD_SPRITE_TABLE   30

Sprite table where the menu's bomber head sprites are contained.

#define CURSOR_HAND_PRIORITY   0

Priority to use when drawing the menu's bomber hand sprites.

#define CURSOR_HAND_SPACE_X   -54

Space in pixels between the player input name text position.

#define CURSOR_HAND_SPACE_Y   -2

and the cursor hand pointing to the corresponding bomber head

#define CURSOR_HAND_SPRITE   0

Sprite number of the cursor hand in the sprite table.

#define CURSOR_HAND_SPRITE_TABLE   32

Sprite table where the menu's cursor hand sprites are contained.

#define INITIAL_TEXT_POSITION_X   191

Initial position of the player input's name.

#define INITIAL_TEXT_POSITION_Y   (77+90)

#define MENUINPUT_SPRITELAYER   1

Sprite layer where to draw sprites.

#define TEXT_SPACE_Y   21

Y Space in pixels between each text Y position.

#define TITLE_STRING   "INPUT"

String of the menu's title centered on the X axis.

#define TITLE_TEXT_POSITION_Y   90

Position Y of the title text that is centered on the X axis.


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