CDemo.cpp File Reference

The demo. More...

#include "STDAFX.H"
#include "CDemo.h"
#include "CDisplay.h"
#include "CInput.h"
#include "COptions.h"
#include "CBoard.h"
#include "CArena.h"
#include "CClock.h"
#include "CGame.h"
#include "CPauseMessage.h"
#include "CHurryMessage.h"

Include dependency graph for CDemo.cpp:


Defines

#define BLACKSCREEN_DURATION   0.350f
 Duration (in seconds) of each of the two black screens.
#define PAUSE_BEGIN   1.0f
 Duration (in seconds) of the pause at the beginning of a match.
#define PAUSE_DRAWGAME   2.5f
 Duration (in seconds) of the pause at match end when there is a draw game.
#define PAUSE_WINNER   2.5f
 Duration (in seconds) of the pause at match end when there is a winner.
#define DEMO_TEXT_FLASH_TIME   0.2f
 Flash rate (in seconds) of the demo text.
#define DEMO_TEXT_POSITION_X   4
 Position X where to draw the demo text.
#define DEMO_TEXT_POSITION_Y   VIEW_HEIGHT - 14
 Position Y where to draw the demo text.
#define DEMO_TEXT_STRING   "DEMO"
 Demo text to draw.

Detailed Description

The demo.


Define Documentation

#define BLACKSCREEN_DURATION   0.350f

Duration (in seconds) of each of the two black screens.

#define DEMO_TEXT_FLASH_TIME   0.2f

Flash rate (in seconds) of the demo text.

#define DEMO_TEXT_POSITION_X   4

Position X where to draw the demo text.

#define DEMO_TEXT_POSITION_Y   VIEW_HEIGHT - 14

Position Y where to draw the demo text.

#define DEMO_TEXT_STRING   "DEMO"

Demo text to draw.

#define PAUSE_BEGIN   1.0f

Duration (in seconds) of the pause at the beginning of a match.

#define PAUSE_DRAWGAME   2.5f

Duration (in seconds) of the pause at match end when there is a draw game.

#define PAUSE_WINNER   2.5f

Duration (in seconds) of the pause at match end when there is a winner.


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