CPlayerInput Class Reference
#include <CPlayerInput.h>
List of all members.
Constructor & Destructor Documentation
| CPlayerInput::CPlayerInput |
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void |
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| CPlayerInput::~CPlayerInput |
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void |
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Member Function Documentation
| void CPlayerInput::CreateName |
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void |
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[private] |
| InputClass * CPlayerInput::GetDirectInput |
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void |
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[inline] |
| void CPlayerInput::SetDirectInput |
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InputClass * |
pDirectInput |
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[inline] |
| void CPlayerInput::SetOptions |
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COptions * |
pOptions |
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[inline] |
| void CPlayerInput::Create |
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int |
PlayerInput |
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| void CPlayerInput::Destroy |
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void |
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| void CPlayerInput::Open |
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void |
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| bool CPlayerInput::IsOpened |
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void |
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| void CPlayerInput::Close |
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void |
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| const char * CPlayerInput::GetName |
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void |
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[inline] |
| void CPlayerInput::Update |
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void |
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| bool CPlayerInput::TestUp |
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void |
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[inline] |
| bool CPlayerInput::TestDown |
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void |
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[inline] |
| bool CPlayerInput::TestLeft |
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void |
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[inline] |
| bool CPlayerInput::TestRight |
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void |
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[inline] |
| bool CPlayerInput::TestAction1 |
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void |
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[inline] |
| bool CPlayerInput::TestAction2 |
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void |
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[inline] |
| int CPlayerInput::GetActivatedControl |
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void |
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| const char * CPlayerInput::GetControlName |
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int |
Control |
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| bool CPlayerInput::TestControl |
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int |
Control |
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Member Data Documentation
The documentation for this class was generated from the following files: