Close(void) | CPlayerInput | |
CPlayerInput() | CPlayerInput | |
Create(int PlayerInput) | CPlayerInput | |
CreateName(void) | CPlayerInput | [private] |
Destroy(void) | CPlayerInput | |
GetActivatedControl(void) | CPlayerInput | |
GetControlName(int Control) | CPlayerInput | |
GetDirectInput(void) | CPlayerInput | [inline] |
GetName(void) | CPlayerInput | [inline] |
IsOpened(void) | CPlayerInput | |
m_ControlName | CPlayerInput | [private] |
m_Name | CPlayerInput | [private] |
m_pDirectInput | CPlayerInput | [private] |
m_PlayerInput | CPlayerInput | [private] |
m_pOptions | CPlayerInput | [private] |
Open(void) | CPlayerInput | |
SetDirectInput(InputClass *pDirectInput) | CPlayerInput | [inline] |
SetOptions(COptions *pOptions) | CPlayerInput | [inline] |
TestAction1(void) | CPlayerInput | [inline] |
TestAction2(void) | CPlayerInput | [inline] |
TestControl(int Control) | CPlayerInput | |
TestDown(void) | CPlayerInput | [inline] |
TestLeft(void) | CPlayerInput | [inline] |
TestRight(void) | CPlayerInput | [inline] |
TestUp(void) | CPlayerInput | [inline] |
Update(void) | CPlayerInput | |
~CPlayerInput() | CPlayerInput |