| Close(void) | CPlayerInput | |
| CPlayerInput() | CPlayerInput | |
| Create(int PlayerInput) | CPlayerInput | |
| CreateName(void) | CPlayerInput | [private] |
| Destroy(void) | CPlayerInput | |
| GetActivatedControl(void) | CPlayerInput | |
| GetControlName(int Control) | CPlayerInput | |
| GetDirectInput(void) | CPlayerInput | [inline] |
| GetName(void) | CPlayerInput | [inline] |
| IsOpened(void) | CPlayerInput | |
| m_ControlName | CPlayerInput | [private] |
| m_Name | CPlayerInput | [private] |
| m_pDirectInput | CPlayerInput | [private] |
| m_PlayerInput | CPlayerInput | [private] |
| m_pOptions | CPlayerInput | [private] |
| Open(void) | CPlayerInput | |
| SetDirectInput(InputClass *pDirectInput) | CPlayerInput | [inline] |
| SetOptions(COptions *pOptions) | CPlayerInput | [inline] |
| TestAction1(void) | CPlayerInput | [inline] |
| TestAction2(void) | CPlayerInput | [inline] |
| TestControl(int Control) | CPlayerInput | |
| TestDown(void) | CPlayerInput | [inline] |
| TestLeft(void) | CPlayerInput | [inline] |
| TestRight(void) | CPlayerInput | [inline] |
| TestUp(void) | CPlayerInput | [inline] |
| Update(void) | CPlayerInput | |
| ~CPlayerInput() | CPlayerInput |
1.5.5