#include "CModeScreen.h"
Classes | |
struct | SConfetti |
Describes the state of a confetti. More... | |
class | CVictory |
The victory screen that appears after a player has won a match (a match is composed of battles). More... | |
Defines | |
#define | NUM_CONFETTIS_LARGE 6 |
How many large confettis to manage. | |
#define | NUM_CONFETTIS_MEDIUM 10 |
How many medium confettis to manage. | |
#define | NUM_CONFETTIS_SMALL 6 |
How many small confettis to manage. | |
#define | NUM_CONFETTIS (NUM_CONFETTIS_LARGE + NUM_CONFETTIS_MEDIUM + NUM_CONFETTIS_SMALL) |
Total number of confettis to manage. | |
Enumerations | |
enum | EConfetti { CONFETTI_LARGE, CONFETTI_MEDIUM, CONFETTI_SMALL } |
Describes the size of a confetti. More... | |
enum | ECrowdWave { CROWDWAVE_NONE, CROWDWAVE_CLASSIC, CROWDWAVE_MEXICAN, NUMBER_CROWDWAVES } |
Describes the different modes of the crowd's wave. More... |
#define NUM_CONFETTIS (NUM_CONFETTIS_LARGE + NUM_CONFETTIS_MEDIUM + NUM_CONFETTIS_SMALL) |
Total number of confettis to manage.
#define NUM_CONFETTIS_LARGE 6 |
How many large confettis to manage.
#define NUM_CONFETTIS_MEDIUM 10 |
How many medium confettis to manage.
#define NUM_CONFETTIS_SMALL 6 |
How many small confettis to manage.
enum EConfetti |
enum ECrowdWave |