CMenuLevel.cpp File Reference

The menu where you can choose a level. More...

#include "STDAFX.H"
#include "CMenuLevel.h"
#include "CDisplay.h"
#include "CInput.h"
#include "COptions.h"
#include "CFont.h"
#include "CMenu.h"
#include "CSound.h"

Include dependency graph for CMenuLevel.cpp:


Defines

#define MENUMATCH_SPRITELAYER   1
 Sprite layer where to draw sprites.
#define TITLE_TEXT_POSITION_Y   90
 Position Y of the title text that is centered on the X axis.
#define WARNING_TEXT_POSITION_Y   350
 Position Y of a warning text that is centered on the X axis (will be displayed if starting points are missing for some players).
#define MINI_ARENA_POSITION_X   120
#define MINI_ARENA_POSITION_Y   (73+60)
#define TILE_POSITION_TO_BOMBER_POSITION   (-4)
#define MINI_ARENA_TILE_SIZE   16

Detailed Description

The menu where you can choose a level.


Define Documentation

#define MENUMATCH_SPRITELAYER   1

Sprite layer where to draw sprites.

#define MINI_ARENA_POSITION_X   120

#define MINI_ARENA_POSITION_Y   (73+60)

#define MINI_ARENA_TILE_SIZE   16

#define TILE_POSITION_TO_BOMBER_POSITION   (-4)

#define TITLE_TEXT_POSITION_Y   90

Position Y of the title text that is centered on the X axis.

#define WARNING_TEXT_POSITION_Y   350

Position Y of a warning text that is centered on the X axis (will be displayed if starting points are missing for some players).


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