#include "STDAFX.H"
#include "CMenuLevel.h"
#include "CDisplay.h"
#include "CInput.h"
#include "COptions.h"
#include "CFont.h"
#include "CMenu.h"
#include "CSound.h"
Defines | |
#define | MENUMATCH_SPRITELAYER 1 |
Sprite layer where to draw sprites. | |
#define | TITLE_TEXT_POSITION_Y 90 |
Position Y of the title text that is centered on the X axis. | |
#define | WARNING_TEXT_POSITION_Y 350 |
Position Y of a warning text that is centered on the X axis (will be displayed if starting points are missing for some players). | |
#define | MINI_ARENA_POSITION_X 120 |
#define | MINI_ARENA_POSITION_Y (73+60) |
#define | TILE_POSITION_TO_BOMBER_POSITION (-4) |
#define | MINI_ARENA_TILE_SIZE 16 |
#define MENUMATCH_SPRITELAYER 1 |
Sprite layer where to draw sprites.
#define MINI_ARENA_POSITION_X 120 |
#define MINI_ARENA_POSITION_Y (73+60) |
#define MINI_ARENA_TILE_SIZE 16 |
#define TILE_POSITION_TO_BOMBER_POSITION (-4) |
#define TITLE_TEXT_POSITION_Y 90 |
Position Y of the title text that is centered on the X axis.
#define WARNING_TEXT_POSITION_Y 350 |
Position Y of a warning text that is centered on the X axis (will be displayed if starting points are missing for some players).