#include <CExplosion.h>
Public Attributes | |
int | BlockX |
Block position X of the flame. | |
int | BlockY |
Block position Y of the flame. | |
int | FlameType |
Flame type used to know what sprite to draw. |
This is used by the AI to scan all the flames of an explosion and by the explosion itself when displaying the flames.
int SFlame::BlockX |
Block position X of the flame.
int SFlame::BlockY |
Block position Y of the flame.
Flame type used to know what sprite to draw.