SDebugDrawingRequest Struct Reference

#include <CSDLVideo.h>

List of all members.

Public Member Functions

bool operator< (const SDebugDrawingRequest &DR) const
bool operator== (const SDebugDrawingRequest &DR) const
bool operator< (const SDebugDrawingRequest &DR) const
bool operator== (const SDebugDrawingRequest &DR) const

Public Attributes

int PositionX
 Position X where to draw the sprite (using CDisplay origin).
int PositionY
 Position Y where to draw the sprite (using CDisplay origin).
int ZoneX1
int ZoneY1
int ZoneX2
int ZoneY2
BYTE R
BYTE G
BYTE B
int SpriteLayer
 Number of the layer where the sprite has to be drawn.
int PriorityInLayer
 PriorityInLayer value inside the layer.
Uint8 R
Uint8 G
Uint8 B


Member Function Documentation

bool SDebugDrawingRequest::operator< ( const SDebugDrawingRequest DR  )  const [inline]

bool SDebugDrawingRequest::operator== ( const SDebugDrawingRequest DR  )  const [inline]

bool SDebugDrawingRequest::operator< ( const SDebugDrawingRequest DR  )  const [inline]

bool SDebugDrawingRequest::operator== ( const SDebugDrawingRequest DR  )  const [inline]


Member Data Documentation

Position X where to draw the sprite (using CDisplay origin).

Position Y where to draw the sprite (using CDisplay origin).

Number of the layer where the sprite has to be drawn.

PriorityInLayer value inside the layer.


The documentation for this struct was generated from the following files:

Generated on Sat Oct 18 12:26:49 2008 for Bombermaaan by  doxygen 1.5.5
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