#include <CSDLVideo.h>
Public Member Functions | |
bool | operator< (const SDebugDrawingRequest &DR) const |
bool | operator== (const SDebugDrawingRequest &DR) const |
bool | operator< (const SDebugDrawingRequest &DR) const |
bool | operator== (const SDebugDrawingRequest &DR) const |
Public Attributes | |
int | PositionX |
Position X where to draw the sprite (using CDisplay origin). | |
int | PositionY |
Position Y where to draw the sprite (using CDisplay origin). | |
int | ZoneX1 |
int | ZoneY1 |
int | ZoneX2 |
int | ZoneY2 |
BYTE | R |
BYTE | G |
BYTE | B |
int | SpriteLayer |
Number of the layer where the sprite has to be drawn. | |
int | PriorityInLayer |
PriorityInLayer value inside the layer. | |
Uint8 | R |
Uint8 | G |
Uint8 | B |
bool SDebugDrawingRequest::operator< | ( | const SDebugDrawingRequest & | DR | ) | const [inline] |
bool SDebugDrawingRequest::operator== | ( | const SDebugDrawingRequest & | DR | ) | const [inline] |
bool SDebugDrawingRequest::operator< | ( | const SDebugDrawingRequest & | DR | ) | const [inline] |
bool SDebugDrawingRequest::operator== | ( | const SDebugDrawingRequest & | DR | ) | const [inline] |
Position X where to draw the sprite (using CDisplay origin).
Position Y where to draw the sprite (using CDisplay origin).
Number of the layer where the sprite has to be drawn.
PriorityInLayer value inside the layer.
Uint8 SDebugDrawingRequest::R |
Uint8 SDebugDrawingRequest::G |
Uint8 SDebugDrawingRequest::B |