#include <CSDLVideo.h>
Public Member Functions | |
| bool | operator< (const SDebugDrawingRequest &DR) const |
| bool | operator== (const SDebugDrawingRequest &DR) const |
| bool | operator< (const SDebugDrawingRequest &DR) const |
| bool | operator== (const SDebugDrawingRequest &DR) const |
Public Attributes | |
| int | PositionX |
| Position X where to draw the sprite (using CDisplay origin). | |
| int | PositionY |
| Position Y where to draw the sprite (using CDisplay origin). | |
| int | ZoneX1 |
| int | ZoneY1 |
| int | ZoneX2 |
| int | ZoneY2 |
| BYTE | R |
| BYTE | G |
| BYTE | B |
| int | SpriteLayer |
| Number of the layer where the sprite has to be drawn. | |
| int | PriorityInLayer |
| PriorityInLayer value inside the layer. | |
| Uint8 | R |
| Uint8 | G |
| Uint8 | B |
| bool SDebugDrawingRequest::operator< | ( | const SDebugDrawingRequest & | DR | ) | const [inline] |
| bool SDebugDrawingRequest::operator== | ( | const SDebugDrawingRequest & | DR | ) | const [inline] |
| bool SDebugDrawingRequest::operator< | ( | const SDebugDrawingRequest & | DR | ) | const [inline] |
| bool SDebugDrawingRequest::operator== | ( | const SDebugDrawingRequest & | DR | ) | const [inline] |
Position X where to draw the sprite (using CDisplay origin).
Position Y where to draw the sprite (using CDisplay origin).
Number of the layer where the sprite has to be drawn.
PriorityInLayer value inside the layer.
| Uint8 SDebugDrawingRequest::R |
| Uint8 SDebugDrawingRequest::G |
| Uint8 SDebugDrawingRequest::B |
1.5.5