#include <CMenuBomber.h>


Public Member Functions | |
| CMenuBomber (void) | |
| virtual | ~CMenuBomber (void) |
Private Member Functions | |
| void | OnCreate (void) |
| void | OnDestroy (void) |
| void | OnUpdate (void) |
| void | OnDisplay (void) |
| void | OnUp (void) |
| void | OnDown (void) |
| void | OnLeft (void) |
| void | OnRight (void) |
| void | OnPrevious (void) |
| void | OnNext (void) |
Private Attributes | |
| int | m_CursorPlayer |
| Cursor used to remember on what player it's pointing to. | |
| bool | m_Blinking [MAX_PLAYERS] |
| Is the bomber head (given its index) currently blinking? | |
| float | m_BlinkTimer [MAX_PLAYERS] |
| Time left to wait before toggling the corresponding blink state. | |
| CMenuBomber::CMenuBomber | ( | void | ) |
| CMenuBomber::~CMenuBomber | ( | void | ) | [virtual] |
| void CMenuBomber::OnCreate | ( | void | ) | [private, virtual] |
Implements CMenuBase.
| void CMenuBomber::OnDestroy | ( | void | ) | [private, virtual] |
Implements CMenuBase.
| void CMenuBomber::OnUpdate | ( | void | ) | [private, virtual] |
| void CMenuBomber::OnDisplay | ( | void | ) | [private, virtual] |
| void CMenuBomber::OnUp | ( | void | ) | [private, virtual] |
Implements CMenuBase.
| void CMenuBomber::OnDown | ( | void | ) | [private, virtual] |
Implements CMenuBase.
| void CMenuBomber::OnLeft | ( | void | ) | [private, virtual] |
| void CMenuBomber::OnRight | ( | void | ) | [private, virtual] |
| void CMenuBomber::OnPrevious | ( | void | ) | [private, virtual] |
| void CMenuBomber::OnNext | ( | void | ) | [private, virtual] |
int CMenuBomber::m_CursorPlayer [private] |
Cursor used to remember on what player it's pointing to.
bool CMenuBomber::m_Blinking[MAX_PLAYERS] [private] |
Is the bomber head (given its index) currently blinking?
float CMenuBomber::m_BlinkTimer[MAX_PLAYERS] [private] |
Time left to wait before toggling the corresponding blink state.
1.5.5