#include <CMenuBomber.h>
Public Member Functions | |
CMenuBomber (void) | |
virtual | ~CMenuBomber (void) |
Private Member Functions | |
void | OnCreate (void) |
void | OnDestroy (void) |
void | OnUpdate (void) |
void | OnDisplay (void) |
void | OnUp (void) |
void | OnDown (void) |
void | OnLeft (void) |
void | OnRight (void) |
void | OnPrevious (void) |
void | OnNext (void) |
Private Attributes | |
int | m_CursorPlayer |
Cursor used to remember on what player it's pointing to. | |
bool | m_Blinking [MAX_PLAYERS] |
Is the bomber head (given its index) currently blinking? | |
float | m_BlinkTimer [MAX_PLAYERS] |
Time left to wait before toggling the corresponding blink state. |
CMenuBomber::CMenuBomber | ( | void | ) |
CMenuBomber::~CMenuBomber | ( | void | ) | [virtual] |
void CMenuBomber::OnCreate | ( | void | ) | [private, virtual] |
Implements CMenuBase.
void CMenuBomber::OnDestroy | ( | void | ) | [private, virtual] |
Implements CMenuBase.
void CMenuBomber::OnUpdate | ( | void | ) | [private, virtual] |
void CMenuBomber::OnDisplay | ( | void | ) | [private, virtual] |
void CMenuBomber::OnUp | ( | void | ) | [private, virtual] |
Implements CMenuBase.
void CMenuBomber::OnDown | ( | void | ) | [private, virtual] |
Implements CMenuBase.
void CMenuBomber::OnLeft | ( | void | ) | [private, virtual] |
void CMenuBomber::OnRight | ( | void | ) | [private, virtual] |
void CMenuBomber::OnPrevious | ( | void | ) | [private, virtual] |
void CMenuBomber::OnNext | ( | void | ) | [private, virtual] |
int CMenuBomber::m_CursorPlayer [private] |
Cursor used to remember on what player it's pointing to.
bool CMenuBomber::m_Blinking[MAX_PLAYERS] [private] |
Is the bomber head (given its index) currently blinking?
float CMenuBomber::m_BlinkTimer[MAX_PLAYERS] [private] |
Time left to wait before toggling the corresponding blink state.