#include "STDAFX.H"
#include "CMenu.h"
#include "CGame.h"
#include "CDisplay.h"
#include "CScores.h"
#include "CMosaic.h"
#include "CRandomMosaic.h"
#include "COptions.h"
Defines | |
#define | MENU_BLACKSCREEN_DURATION 0.350f |
Duration (in seconds) of the two black screens. | |
#define | MOSAIC_SPRITE_LAYER 0 |
Sprite layer where to draw the mosaic tiles. | |
#define | MOSAIC_SPRITE_PRIORITY_IN_LAYER 0 |
Priority to use in the sprite layer where to draw the mosaic tiles. | |
#define | MOSAIC_SPEED_X 50.0f |
Speed of the mosaic background horizontally. | |
#define | MOSAIC_SPEED_Y -50.0f |
Speed of the mosaic background vertically. |
#define MENU_BLACKSCREEN_DURATION 0.350f |
Duration (in seconds) of the two black screens.
#define MOSAIC_SPEED_X 50.0f |
Speed of the mosaic background horizontally.
#define MOSAIC_SPEED_Y -50.0f |
Speed of the mosaic background vertically.
#define MOSAIC_SPRITE_LAYER 0 |
Sprite layer where to draw the mosaic tiles.
#define MOSAIC_SPRITE_PRIORITY_IN_LAYER 0 |
Priority to use in the sprite layer where to draw the mosaic tiles.