CMenu.cpp File Reference

Menu. More...

#include "STDAFX.H"
#include "CMenu.h"
#include "CGame.h"
#include "CDisplay.h"
#include "CScores.h"
#include "CMosaic.h"
#include "CRandomMosaic.h"
#include "COptions.h"

Include dependency graph for CMenu.cpp:


Defines

#define MENU_BLACKSCREEN_DURATION   0.350f
 Duration (in seconds) of the two black screens.
#define MOSAIC_SPRITE_LAYER   0
 Sprite layer where to draw the mosaic tiles.
#define MOSAIC_SPRITE_PRIORITY_IN_LAYER   0
 Priority to use in the sprite layer where to draw the mosaic tiles.
#define MOSAIC_SPEED_X   50.0f
 Speed of the mosaic background horizontally.
#define MOSAIC_SPEED_Y   -50.0f
 Speed of the mosaic background vertically.

Detailed Description

Menu.


Define Documentation

#define MENU_BLACKSCREEN_DURATION   0.350f

Duration (in seconds) of the two black screens.

#define MOSAIC_SPEED_X   50.0f

Speed of the mosaic background horizontally.

#define MOSAIC_SPEED_Y   -50.0f

Speed of the mosaic background vertically.

#define MOSAIC_SPRITE_LAYER   0

Sprite layer where to draw the mosaic tiles.

#define MOSAIC_SPRITE_PRIORITY_IN_LAYER   0

Priority to use in the sprite layer where to draw the mosaic tiles.


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