CMosaic(void) | CMosaic | |
Create(int SpriteTable, int Sprite, int SpriteLayer, int PriorityInLayer, int SpriteWidth, int SpriteHeight, int TileCountX, int TileCountY, float SpeedX, float SpeedY) | CMosaic | |
Destroy(void) | CMosaic | |
Display(void) | CMosaic | |
m_BackgroundPositionX | CMosaic | [private] |
m_BackgroundPositionY | CMosaic | [private] |
m_iBackgroundPositionX | CMosaic | [private] |
m_iBackgroundPositionY | CMosaic | [private] |
m_pDisplay | CMosaic | [private] |
m_PriorityInLayer | CMosaic | [private] |
m_SpeedX | CMosaic | [private] |
m_SpeedY | CMosaic | [private] |
m_Sprite | CMosaic | [private] |
m_SpriteHeight | CMosaic | [private] |
m_SpriteLayer | CMosaic | [private] |
m_SpriteTable | CMosaic | [private] |
m_SpriteWidth | CMosaic | [private] |
m_TileCountX | CMosaic | [private] |
m_TileCountY | CMosaic | [private] |
SetDisplay(CDisplay *pDisplay) | CMosaic | [inline] |
Update(float DeltaTime) | CMosaic | |
~CMosaic(void) | CMosaic |