CElement() | CElement | |
CFloor(void) | CFloor | |
Create(int BlockX, int BlockY, EFloorAction floorAction) | CFloor | |
CElement::Create(void) | CElement | [protected] |
Crush(void) | CFloor | |
Destroy(void) | CFloor | |
Display(void) | CFloor | [virtual] |
Exist(void) | CElement | [inline] |
GetBlockX(void) | CFloor | [inline] |
GetBlockY(void) | CFloor | [inline] |
GetFloorAction(void) | CFloor | [inline] |
HasAction(void) | CFloor | [inline] |
m_BlockX | CFloor | [private] |
m_BlockY | CFloor | [private] |
m_Dead | CFloor | [private] |
m_FloorAction | CFloor | [private] |
m_iX | CFloor | [private] |
m_iY | CFloor | [private] |
m_pArena | CElement | [protected] |
m_pDisplay | CElement | [protected] |
m_pSound | CElement | [protected] |
OnReadSnapshot(CArenaSnapshot &Snapshot) | CFloor | [virtual] |
OnWriteSnapshot(CArenaSnapshot &Snapshot) | CFloor | [virtual] |
ReadSnapshot(CArenaSnapshot &Snapshot) | CElement | |
SetArena(CArena *pArena) | CElement | [inline, virtual] |
SetDisplay(CDisplay *pDisplay) | CElement | [inline, virtual] |
SetSound(CSound *pSound) | CElement | [inline, virtual] |
Update(float DeltaTime) | CFloor | [virtual] |
WriteSnapshot(CArenaSnapshot &Snapshot) | CElement | |
~CElement() | CElement | [virtual] |
~CFloor(void) | CFloor | [virtual] |